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	<title>Comments for Triangle Simulation Society</title>
	<atom:link href="http://www.trianglesimsociety.org/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.trianglesimsociety.org</link>
	<description>Wargaming At It&#039;s Finest...</description>
	<lastBuildDate>Sun, 01 Apr 2012 05:57:18 +0000</lastBuildDate>
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		<title>Comment on AAR &#8211; Mexican American war game at Chris&#8217;s   Holiday game by Dave Cooper</title>
		<link>http://www.trianglesimsociety.org/?p=351#comment-1234</link>
		<dc:creator>Dave Cooper</dc:creator>
		<pubDate>Sun, 01 Apr 2012 05:57:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.trianglesimsociety.org/?p=351#comment-1234</guid>
		<description>Hi you &#039;all what rules do you use for these later period games - I have started using Black Powder for Nappys and AWI - although it seems to work better for AWI than Nappys.
Check out my blog volleyfirewargames,blogspot.com
I just got back from Scotland where I spent 4 months last year. I got to game a lot over there.</description>
		<content:encoded><![CDATA[<p>Hi you &#8216;all what rules do you use for these later period games &#8211; I have started using Black Powder for Nappys and AWI &#8211; although it seems to work better for AWI than Nappys.<br />
Check out my blog volleyfirewargames,blogspot.com<br />
I just got back from Scotland where I spent 4 months last year. I got to game a lot over there.</p>
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		<title>Comment on AAR &#8211; Mexican American war game at Chris&#8217;s   Holiday game by Hal Thinglum</title>
		<link>http://www.trianglesimsociety.org/?p=351#comment-452</link>
		<dc:creator>Hal Thinglum</dc:creator>
		<pubDate>Sat, 10 Sep 2011 23:11:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.trianglesimsociety.org/?p=351#comment-452</guid>
		<description>What scale figures did you use? 25mm? If so, where did you get the rockets? What manufacturer for the figures? Thanks - Hal</description>
		<content:encoded><![CDATA[<p>What scale figures did you use? 25mm? If so, where did you get the rockets? What manufacturer for the figures? Thanks &#8211; Hal</p>
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		<title>Comment on AAR Tank Shock  2011 by admin</title>
		<link>http://www.trianglesimsociety.org/?p=408#comment-432</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 25 Aug 2011 03:24:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.trianglesimsociety.org/?p=408#comment-432</guid>
		<description>The American Armoured Foundation’s museum in Danville, Virginia. See the main Tank Shock site for more information:
http://www.trianglesimsociety.org/?page_id=30</description>
		<content:encoded><![CDATA[<p>The American Armoured Foundation’s museum in Danville, Virginia. See the main Tank Shock site for more information:<br />
<a href="http://www.trianglesimsociety.org/?page_id=30" rel="nofollow">http://www.trianglesimsociety.org/?page_id=30</a></p>
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		<title>Comment on AAR Tank Shock  2011 by Peter</title>
		<link>http://www.trianglesimsociety.org/?p=408#comment-430</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Thu, 25 Aug 2011 02:46:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.trianglesimsociety.org/?p=408#comment-430</guid>
		<description>Ed,
what museum are you talking about ?
Peter</description>
		<content:encoded><![CDATA[<p>Ed,<br />
what museum are you talking about ?<br />
Peter</p>
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		<title>Comment on The Five Principles of Game Design by Bruce Schaper by ed</title>
		<link>http://www.trianglesimsociety.org/?p=317#comment-19</link>
		<dc:creator>ed</dc:creator>
		<pubDate>Sun, 05 Dec 2010 18:34:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.trianglesimsociety.org/?p=317#comment-19</guid>
		<description>Interesting and insightful.  I&#039;ve never thought it out as cogently as presented here, even though those same concepts have always been in my thoughts when doing scenario design or rules !</description>
		<content:encoded><![CDATA[<p>Interesting and insightful.  I&#8217;ve never thought it out as cogently as presented here, even though those same concepts have always been in my thoughts when doing scenario design or rules !</p>
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	<item>
		<title>Comment on The Five Principles of Game Design by Bruce Schaper by bruce schaper</title>
		<link>http://www.trianglesimsociety.org/?p=317#comment-15</link>
		<dc:creator>bruce schaper</dc:creator>
		<pubDate>Fri, 03 Dec 2010 00:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.trianglesimsociety.org/?p=317#comment-15</guid>
		<description>Ok. I don&#039;t know if it was a technical glitch or what, but here&#039;s the 3rd principle that should be in the article. If anyone reads this and it&#039;s looking like no one does anyway, since there are no comments, I&#039;m paranoid about making sure everything was properly edited. I don&#039;t know why the first paragraph was mangled either.

3. A rule set is merely a  mechanism to allow the player to focus on the tactical problem.  Rules provide the framework to play. They should never be the focus of the game. Remind players that are no “new rules”.  All games have the core elements built on the foundation of fire, move, modifiers, morale, and environment (terrain/weather). The only difference is how the designer incorporates, combines, or cloaks these elements for different historical periods. Keep these elements in mind and it’s easier to teach the game, the players pick it up faster.</description>
		<content:encoded><![CDATA[<p>Ok. I don&#8217;t know if it was a technical glitch or what, but here&#8217;s the 3rd principle that should be in the article. If anyone reads this and it&#8217;s looking like no one does anyway, since there are no comments, I&#8217;m paranoid about making sure everything was properly edited. I don&#8217;t know why the first paragraph was mangled either.</p>
<p>3. A rule set is merely a  mechanism to allow the player to focus on the tactical problem.  Rules provide the framework to play. They should never be the focus of the game. Remind players that are no “new rules”.  All games have the core elements built on the foundation of fire, move, modifiers, morale, and environment (terrain/weather). The only difference is how the designer incorporates, combines, or cloaks these elements for different historical periods. Keep these elements in mind and it’s easier to teach the game, the players pick it up faster.</p>
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	<item>
		<title>Comment on AAR &#8211; MACE  2010 by admin</title>
		<link>http://www.trianglesimsociety.org/?p=303#comment-14</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 30 Nov 2010 04:36:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.trianglesimsociety.org/?p=303#comment-14</guid>
		<description>Ahhhh, the Roman D20 (referring to image on the FB page). Who knew RPGs were the IN thing at the vomitorium? I had no idea we had a FBook page (obviously).</description>
		<content:encoded><![CDATA[<p>Ahhhh, the Roman D20 (referring to image on the FB page). Who knew RPGs were the IN thing at the vomitorium? I had no idea we had a FBook page (obviously).</p>
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		<title>Comment on AAR &#8211; MACE  2010 by Neal</title>
		<link>http://www.trianglesimsociety.org/?p=303#comment-13</link>
		<dc:creator>Neal</dc:creator>
		<pubDate>Tue, 30 Nov 2010 03:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.trianglesimsociety.org/?p=303#comment-13</guid>
		<description>Actually we do have a Facebook page, but I refuse to tweet...  :)

http://www.facebook.com/group.php?gid=49934243235&amp;ref=ts</description>
		<content:encoded><![CDATA[<p>Actually we do have a Facebook page, but I refuse to tweet&#8230;  <img src='http://www.trianglesimsociety.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.facebook.com/group.php?gid=49934243235&#038;ref=ts" rel="nofollow">http://www.facebook.com/group.php?gid=49934243235&#038;ref=ts</a></p>
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		<title>Comment on AAR &#8211; MACE  2010 by admin</title>
		<link>http://www.trianglesimsociety.org/?p=303#comment-12</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sun, 28 Nov 2010 01:18:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.trianglesimsociety.org/?p=303#comment-12</guid>
		<description>Currently TSS does not have a facebook or twitter account. If we do build one, we&#039;ll post to the website&#039;s blog area to let folks know.  Peter / Admin</description>
		<content:encoded><![CDATA[<p>Currently TSS does not have a facebook or twitter account. If we do build one, we&#8217;ll post to the website&#8217;s blog area to let folks know.  Peter / Admin</p>
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	<item>
		<title>Comment on AAR &#8211; MACE  2010 by auto body shops</title>
		<link>http://www.trianglesimsociety.org/?p=303#comment-11</link>
		<dc:creator>auto body shops</dc:creator>
		<pubDate>Sat, 27 Nov 2010 22:11:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.trianglesimsociety.org/?p=303#comment-11</guid>
		<description>Do you people have a facebook fan page? I looked for one on twitter but could not discover one, I would really like to become a fan!</description>
		<content:encoded><![CDATA[<p>Do you people have a facebook fan page? I looked for one on twitter but could not discover one, I would really like to become a fan!</p>
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