Southern Front 2003 Preliminary Event Listing **FINAL COPY** ALL EVENTS ARE PENDING EVENT UNFORSEEN ISSSUES AND CANCELLATIONS! PLEASE CHECK YOUR SPECIAL NOTES. IF ANYTHING IS MISSING EMAIL ME AT murdock@nc.rr.com!! Friday AFTERNOON GAME: FA1 - "BOOTY CALL" Scale: 25mm Skirmish Rules:Once Upon a Time in the West Indies, modified Description: After the disaster at Key Roll during last year's Southern Front, Captain Wendy has regrouped and expanded her crew. She intends to attack Captain Sturgis and the boys at their home base, Port Royale Payne. Her objective as always is to grab Sturgis' goodies and shove them in her box. Maybe she can even liberate some of the towns local 'business women' to add to her crew. Or will female lead prove inferior to male lead once again (or was that just Brent's die rolling? :o) Players: 6-10 Time: 30min setup, 3 hour play, 30 min clean up SETUP TIME: NOON START TIME: by 1PM OFF THE TABLE by: 6PM GAME: FA2 - "Sink the Illlustrious !" Ed Mohrmann running 'Squadrons' Med Variant. Requests, 3PM. Table= 5' x 8' Description:Airwar in the Mediterranean as the Stukas of the Luftwaffe and Italian torpedo bombers try to send the mighty Illustrious to the bottom! They've failed in two previous tries, will the third time be the charm? Scale 1:285 SETUP TIME: NOON START TIME: by 1PM OFF THE TABLE by: 6PM GAME: FA3 - Title: I Need Some Relief # Players (blank) Rules: Squad Leader Fig. Scale 15mm Period: WWII Day/Time Friday Anytime Table size: 'Real Big' Event Description: The remains of a U.S. infantry battalion are cut off by a German counter-attack in the Bocage of Normandy. They must be relieved before the Germans crush them. (Same deal on event length and table size although I've played this at Mike's and it runs about 4 hours.) Starttime ; anytime this afternoon or later. You can run this one pretty long if you wish into the eve! SETUP TIME: NOON START TIME: by 1PM OFF THE TABLE by: 6PM EVENING GAME: FE1 - "The Battle of Sourauren, 1813" Scale: 15mm, Grand Tactical Rules: Napoleon's Battles GM:Brian Robinette Description: The best defense is a good offense. Marshal Soult pushes back in to Spain in an effort to relieve Pamplona, link with Marshal Suchet, and outflank Wellington as he besieges San Sebastian. Only 5 miles from his objective, the French Marshal runs into General Stewart's Second Division in the hills west of Sourauren. Players: 4-6 1 hr set up, 4 hrs play, 1 hr clean up SETUP TIME: 6PM START TIME: by 7PM OFF THE TABLE by: Midnight GAME: FE2 - "Stonewall Makes a Stand: Virginia 1862” GameMaster: Steve Raynor Period: American Civil War Scale: 15mm Rules: Carnage and Glory II # of players: 4-6 Scenario: It’s mid August 1862 in Virginia. The yanks are on the move and have caught Stonewall Jackson unprepared. Can Stonewall, outnumbered but in a strong position, resist Federal attacks? Or will the Stonewall legend be broken? Requested Day: Friday Requested Time: 1900 (7 p.m.) Length: 4 Hrs (2 hrs setup req’d – would like to leave terrain setup for Saturday morning’s game..) GAMESCHEDULER NOTE!!!!:Will need a table near an outlet as this is a computer moderated ruleset !!!!! SETUP TIME: 6PM START TIME: ~7PM OFF THE TABLE by: Not Applicable / Keep table for morning GAME: FE3 - GAME: Battle of Konieczna, 1409 GameMaster: David Bonk Scale:25mm Rules: Medieval Warfare Number of Players 6-8 Runtime, 3hours+ Tablesize : 12x6 In July, 1409, in response to continuing provocations from the Teutonic Order, the Poles and their Lithuanian allies launch a raid against a Prussian border town. The Grand Master learns about the Polish plans and sends a relief force. SETUP TIME: 6PM START TIME: ~7PM OFF THE TABLE by: Midnight GAME: FE4 - GAME: Mustangs and Messerschmitts, 4th Edition. GameMaster: Ken Ellis from Winston NOTE: Needs same area near doorway as last year. "Corsairs over Korea" we need 20 ft X 20 ft for this one Bomb the bridge at Nam Phoa if you can get past the Migs and into the valley! - up to 12 players SETUP TIME:6PM START TIME: 7PM OFF THE TABLE by: No table. Can't get off it. These Friday times are all flexible!! ------------------------------------------------------------ Saturday MORNING GAME: SM1 - "Wasn't It Good....Spicheren Wood" Sam Lemonds running "A Good Year for Wine & War" (house rules) Period: Franco Prussian War Fig. Scale: 15mm Troop Scale: 1/60 Players: 6-8 Time Required: 4 hours playing. 1 hour set up and take down. Table Size: 6' by 12'. 6'x9'gamespace, extra for materials. Time Requested: Saturday...morning...starting at 10. Scenario Description: Ahistorical scenario. game 4 of a campaign. Will your brigade lead the 2 Divisions of Napoleon III and hold off the onslaught of a reduced Prussian Corps or will your troops press on the advance of Moltke and "t'at Bis"? SETUP TIME: 9AM START TIME: by 10AM OFF THE TABLE by: Estimate 2PM You are clear to runover but hopefully not by much. Please advise Rob Robertson if you runover , as his Charleston match will follow yours immediately at or near 2PM. GAME: SM2 - "Wagram 1809: Charles attacks the French left flank" GameMaster: Ron Oldham Period: Napoleonic Scale: 15mm Rules: Napoleons Battles # of players: 8+ Scenario: On July 6th, Archduke Charles attacked Napoleons exposed left flank. Will the French recover, as they did historically, and march their way to victory or will we rewrite history with the Austrians in command of the field. Requested Day: Saturday Requested Time: 1000 (10 a.m.) Table: 6'x12' SETUP TIME: 9AM START TIME: by 10AM (you have some leniency on this start time given that your table is reserved through to the evening. OFF THE TABLE by: Figs off sometime before Neal sets up his night match on the same terrain. Please work out that time directly with Neal. GAME: SM3 - "Stonewall Makes a Stand: Virginia 1862” GameMaster: Steve Raynor Period: American Civil War Scale: 15mm Rules: Fire and Fury # of players: 6-8 Scenario: It’s mid August 1862 in Virginia. The yanks are on the move and have caught Stonewall Jackson unprepared. Can Stonewall, outnumbered but in a strong position, resist Federal attacks? Or will the Stonewall legend be broken? Requested Day: Saturday Requested Time: 0900 (9 a.m.) GAME SCHEDULER NOTE!: Make this the same table as GAME FE2 Length: 4 Hrs (no setup req’d if I have same tables from Fri evening.. – 1 hr cleanup) NOTES!: I would prefer my two events be located on the same tables if possible so that I may leave the terrain up from Friday evening. SETUP/STARTIME: 9AM since youll be setup from the night before. OFF THE TABLE by: 2PM target. You are cleared to runover, but you should advise George Carr Sr. or Jr. as such if you do. They are scheduled to run after you. (with hopefully no evening match after them so they can runover if need be). GAME: SM4 - "40mm ACW Showcase Event" GameMaster: Chris Hughes Perid: American Civil War Scale: 40mm!! Rules: Butternut and Bucktails (TSS House Rules) Scenario: Info Pending GameTable:6'x12' Starttime:10AM, ****NOTE: SETUP TIME NIGHT BEFORE PLEASE!!!*** Make sure you keep this table open Friday night for Chris's setup! SETUP TIME: Night Before START TIME: 10AM OFF THE TABLE by: 2PM target, but you have been cleared to runover. GAME: SM5 - Title: "Yet They Could not be Routted...", The Battle of Alford, 2 July 1645 GAMEMASTER = Joe Moore # Players: 6 Rules: Warhammer ECW Fig Scale: 25mm Period: Pike & Shot Day and Time: 10:00 AM Saturday (preferred) Table Size: 4-5"x8' Event Description: Montrose's Scots Royalists face Baillie's Covenanter Army following their success at Aldearn. This was a stand-up, open field fight of comparable numbers and sizes, featuring Irish mercenaries for the Royalists. SETUP TIME: 9AM START TIME: before 10AM OFF THE TABLE by: 2PM target, but you are cleared to runover. AFTERNOON GAME: SA1 - "Fantasy Rules Tournament" Phillip Hartzog will be running his popular Fantasy Rules! 2ndEd tournament. Event runs 4hrs. up to 10 playeres. Setup/Breakdown is 30 minutes each. Table Requirements, 5 tables, atleast 2.5'x4' each. Special Notes, Tables should be near each other but can be manipulated as space is needed. (of course giving breathing room for the players). Each round is slated for about 60 minutes. Armies will be smaller than standard tournament size (plan for one level 1 MU) with 250 pt sideboard. Prizes will be awarded. SETUP TIME:1PM START TIME:I'll assume 1:30PM Running through to 6PM raffle. We can start you a little earlier then this if need be as your tables will be unique amongst the crowd of them. If you want to go past the raffle, there shouldnt be too much of an issue but we will advise on that. GAME: SA2 - "Anarchists, Fascists, and Nationalists oh my..." Pat Walthers running a homebrew SCW system. Scale:20mm Number of Players 6-8? Runtime, 3hours+ Starttime: pending. Tablesize : 6'x 9' +. Special requests: Anarchy rum! SETUP TIME: 1PM (please be flexible in this, it may be later) START TIME: 2PM OFF THE TABLE by: 6:30PM target. Please advise Pat Condray when you will be done, as that is when he will setup. GAME: SA3 - "Charleston, 1863" Rules: Iron and Fire GameMaster: Rob Robertson Number of Players: up to 10 Table size: 6’x9’ (or longer – 6’x12’ would be ideal) Scale: 1/600 On April 7th, 1863, Admiral DuPont orders his Union fleet of seven ironclads, the Keokuk, and his flagship, New Ironsides, to advance. Their target is "The Font and Head of Rebellion" , Charleston. However, the Confederates are ready for the assault, with forts, torpedoes, and two ironclads of their own. Note From Peter Robbins: This ruleset is what got me into naval wargaming!! One of the best to 'get into' the genre! SETUP TIME: 1PM (please be flexible in this, it may be later) START TIME: 2PM OFF THE TABLE by: 6:30PM target. Sam Lemmonds will be in front of you in the morning. You should be clear to run past the raffle if you wish. The night is open ended so you can run long if so desired. GAME: SA4 - "On To Ulundi" Title: On to Ulundi Hosts: George Carr Sr & Jr & Doug Austin Rules: TSATF/800 Fighting Englishmen #Players: 7-12 Scale: 25mm Period: Zulu War Day & Time: Saturday ~1 or 2PM Table size:6 x 12 Event description: Award-winning large scale scenario. Larry Brom, the rule's author, will command over 300 Imperial and Colonial troops. Fight with Larry. Or against him with 1000 zulus. (George Sr & Larry have designated this a BC Medal Game.) SETUP TIME: 1PM (please be flexible in this) START TIME: 2PM OFF THE TABLE by: 6:30PM target. You are free to run past the raffle. Your table is targeted to be unassigned past the rafle. This is in case Steve Raynor needs extra time to tear down prior to your match. EVENING GAME: SE1 - "Wagram 1809: Charles attacks the French left flank TAKE 2!!" SCALE - 15mm RULESET - Grande Armee (Brigade level) SCENARIO INFORMATION - NUMBER OF PLAYERS - 8 (or more maybe) REQUESTED DAY - Saturday REQUESTED TIME - 6pm start. Neal Smith will be running 15mm Napoleonics using Brigade Level Grande Armee. More scenario Information Pending Update GAME SCHEDULER NOTE! - Make sure this is the same table as SM2! 6'x12'table NEAL SMITH IS GAMEMASTER SETUP TIME: You may setup any time after Ron's Morning game. START TIME: Right after raffle, approximately 6:30PM OFF THE TABLE: By Midnight GAME: SE2- Title: San Bernardino Straight # players: 11 Rules: Ship Base III (computer assisted) Scale: 1:6000 Period: World War 2 Day and Time: Any Table Size: 8 X 6 Description: What would have occurred had Halsey left TF34 to guard San Bernardino Straight against the Yamato and Musashi. Find out if the Missouri and New Jersey can handle these super battleships. Note: This game was sent to me on the Vendor pre-reg form. Outland of Penn. will be hosting this event. Please place this game close to their vendor table. They will also require power for the computer!!! SETUP TIME: 6PM STARTUP TIME: by 7PM OFF THE TABLE: By Midnight Your going to have your own 8x6 table setup just prior to setup time in front of your display area. (or as close as possible.) GAME: SE3 - GAME: Mustangs and Messerschmitts, 4th Edition. GameMaster: Ken Ellis from Winston NOTEs: Needs same area near doorway as last year. Saturday we'll need at least 15 x 20 Scenario: the game is a navy fighter sweep over a jap held island in late 43 early 44 - up to 12 players. we stress no experience needed! also no john macdonalds either! SETUP TIME: 6PM STARTUP TIME: by 7PM OFF THE TABLE: By Midnight GAME: SE4 - Title: Into The Dragon's Teeth # Players (blank) Rules: Squad Leader Fig Scale 15mm Period: WWII Day/Time Sat 7PM Bob and Pat's Game Saturday Event Description: US Troops have rushed ahead of all their support. But that was OK. There were only a few Germans in front of them. Now they have run into the Siegfreid Line. NOTES - (Sorry, he put no length on the scenario, and the table spec is "Real Big". When last he ran a SL game at his house, he used a 6'x12' table, which I can supply with my 2'x4' tables.) GameMaster: Mike Tyson SETUP TIME: 6PM STARTUP TIME: by 7PM OFF THE TABLE: By Midnight GAME: SE5 - "A Bridge Too Far #2" Winner of "Best Event" in time-slot and category (Historicon 2002, Historicon 2003), Ray Austin presents "A Bridge Too Narrow #2", a WW II micro-armor scenario simulating a German paratroop drop to secure a bridge. They must capture and hold their objective until they are relieved. Can the panzer column reach them in time or will the Russian defensive zones doom the paratroopers? Each tank (1:285) represents one vehicle on a ground scale of one-inch equals 25 yards. The award-winning terrain is 6 x 12 feet of playing space and represents an area of two square miles. This is a game for up to 8 players, lasts 4.5 to 5 hours, and uses Advanced Panzer Tactics. Game Requirements: Saturday Evening 1800-2300 (6:00 PM - 11:00 PM) 2 x 6 foot tables and 2 x 8 foot tables to support 6'2" x 12'2" playing area SETUP TIME: 5PM STARTUP TIME: by 6PM OFF THE TABLE: By Midnight We're giving you a table that only ran a match in the morning. This will give you a little extra time with your complex terrain Ray. GAME: SE6 - ON TO TORIJA: General "Electric Whiskers" Annabale Bergonzoli and the Littorio Motor Divisioin (reinforced) take on Enrique Lister's 11th Republican Division for the road to Guadalajara, March 18, 1937. GM: Pat Condray Rules: Viva El Cristo Rey! modified. 2-6 players. SETUP TIME: 6 or 6:30PM Depending on when Pat Whalthers is done with his match. STARTUP TIME: by 7PM OFF THE TABLE: By Midnight Your free to move this to Sunday as well. Completely up to you Pat. GAME: SA7 Hal Hood From Charlotte Title: Steppe Off Players: up to 5 Rules: Piquet Fig scale: 25mm Period: Eastern Renaissance Day/time: Sat 7PM to Midnight Table size: 12x6 Description: A motley crew of cossacks and peasants are approaching the Polish frontier. The local governor has assembled an ad hoc force to oppose them. If table availability is an issue, if we have space we can use my tables to make-up a 6x12. 2-7PM is likely. 3-8PM may be pushing into evening too much. We'll advise this GM directly the day of event if early start is desired ; or ask him to run in the evening slot. ------------------------------------------------------------ Sunday MORNING OFF THE TABLES by 5PM so that we can begin the cleanup process! GAME: SUM1 Sunday 10 AM Before I was a Marshal... 30 mm napoleonics using Larry Brom's 1960's wargame rules. French and their allies seek to dislodge encroaching Coalition forces from the Kuzniar Valley. Table size 6'x12' (I can supply the tables). oalition forces from the Kuzniar Valley. Start time: Whenever you wish, 10AM is fine. GAME: SUM2 Acceptable Losses, Adventures with the 501st Imperial Legion Scale: 25mm Skirmish Rules: Star Wars: Once Upon a Time in the Western Spiral Arm Description: Prior to a system wide invasion by the Alliance, Luke Skywalker's Recon X-wing has been shot down on Dragana 4. Han Solo and Chewbacca lead a rescue party to extract him before the Stormtroopers of the 501st Imperial Legion can find and capture him. Players: 4-10 30 min setup, 3 hr play, 30 min clean up Setup time: Whenever you wish. Advise day of event. GAME: SUM3 "A Fire and Fury Sunday Bash." GameMaster: Ron Oldham Period: ACW Scale: 15mm Rules: Fire and Fury # of players: 6+ or as many as I can fit. Scenario: Lets just push lead, roll dice and have fun on a Sunday. Two ACW armies have met on the field and its up to you to decide who will win. My hope is that we all win by having a great time. Requested Day: Sunday Requested Time: 1000 (10 a.m.) Setup time: Whenever you wish. 10AM is fine.