Southern Front 2004 PEL With Gamemaster NOTES (this will be cleaned up before the event!) Friday Afternoon Game: FA1 Table: Title: Long Knives and Blue Coats Ruleset: Long Knives & Blue Coats Number of Players: 8 Length of game: 4 hours Desired time and day: Friday, 1 October, noon and1800 & Saturday, 2 October 1000. Period: American West 1868-1890 Starttime of NOON GM: Phillip Kearnan Outland of PA STARTTIME OF Noonish. Game: FA2 Table: Title: The Treasure of Jaguar Island GM: Brian Robinette Description: Its really simple. Sail to the Island. Find the Treasure. Sail away from the Island. I'll even give you a treasure map...well, at least PART of a treasure map, to help you find it. What could be simpler than that?! Rules: Once Upon a Time in the West Indies (modified) Scale: 25mm # Players: 4-10 Table: 5x8 ish Run Time: Set up: 45 min, Play: 3 hours, Take down: 30 min. Starttime of Noonish to 1PM. (flexible) Game: FA3 Table: TITLE: Cedar Mountain- August 9th, 1862 GM: Keith Mills SCALE: 6mm ACW RULESET: Fire & Fury variant SCENARIO INFORMATION: Major General John Pope and his Federal army have invaded northern Virginia. General Thomas Jackson has moved north to intercept him, and he encounters a detachment under Nathaniel Banks, his old nemesis from the Shenandoah Valley campaign. NUMBER OF PLAYERS: 7 REQUESTED DAY: Friday REQUESTED TIME: 2:00 PM (this is requested game time, does not include set-up) DURATION OF MATCH: 6 hours (1 hour set-up, 4 hours game time, and 1 hour tear-down) REQUESTED TABLE DIMENSIONS: 4'-6' Game: FA4 Title: D-Day, June 6-8, 1944 at Utah Beach Players: 6 Rules: Megablitz, the toolbox Scale: 15mm Period: WWII Day/Time: Fri 3 - 6 PM (+1 hr. set-up, 1/2 hr take-down) Table Size: 5x8 Event Description: The 82nd and 101st Abn Divisions come in by air, while the 4th and 90th Inf. Divisions come in by sea. Defending Utah Beach is the German 91st Airlanding and 709th Static Divisions. The Americans have 3 days to secure the beachhead before the first major German reinforcements arrive. The Germans need to repulse the invasion or contain it until the 17SS Division arrives. The individual miniatures stands are battalions and companies. The rules have been modified so all movement and combat is by area, no rulers needed. GM: Dave Minser Game: FA5 Title: The Road to Wiltz Players: 6 Rules: Squad Leader Scale: 15mm Period: WWII Table Size: As large as possible Day/Time: Friday 7 PM Event Description: The Ardennes, 17 December 1944. A scratch force of Americans trys to hold back the lead elements of a mixed force of German armor and Volksgrenadiers. These are the last Americans between the Germans and Bastogne. GM: Mike Tyson Evening Game: FE1 Table: Title: "Nuoc Mam" Host: Pat Walther Period: Viet Nam 1968 Scale: 20mm Rules: "Nuoc Mam" Number of players: 6 Set up: 1/2 hr (see notes above) Length of game: 4 hrs Tear down: 1/2 hr Table size: 6x8 - 6x12 (whatever is avaliable) Scenario description: The Imperialists are on the march again! Can they be stopped? Can you survive the storm of steel to win the day for Uncle Ho? Dont all of my game descriptions start to sound alike? Come play in this game and make the GM feel better about his lame, repetetive descriptions!! Starttime of 7PM. Earlier if desired Game: FE2 Table: Title: Circus Maximus GM: JP Trostle. Game Title: The XV Annual Circus Maximus Championship His Divine Presence, the Emperor of Rome, invites one and all to join in the celebration marking the 15th Anniversary of chariot racing in the original Circus Maximus. Excitement and mayhem are guaranteed. Let the race begin! Scale: 15mm Rules: Avalon Hill’s Circus Maximus (streamlined) Number of players: 8-10 Length of Event: 3 hours Table Size: One long table 2.5’ x 8’ Starttime of 7PM Earlier if desired Game: FE3 Table: Title: Wood versus Iron – GM: Rob Robertson 1/600 American Civil War Ironclads Iron and Fire rules, 5 Players, 4 hours Max On May 5th, 1864, CSS Albemarle, accompanied by the steamers Cotton Plant and Bombshell, steamed out into the North Carolina Sounds and attacked a U.S. Navy squadron, consisting of four "Double-ender" gunboats, a converted ferryboat and one small gunboat. Though one ship made a valiant attempt to sink the Albemarle by ramming, she was badly damaged in return. The Confederate ironclad was but lightly damaged in the engagement, and continued to threaten the entire Union position on North Carolina's internal waters. Starttime of 7PM Earlier if desired Game: FE4 Table: Title : Talavera, 28 July 1809 GM: Brian Robinette Ruleset: Napoleon's Battles 2d Ed. Scale: 15mm Description: Wellesley Left behind his untrained Portuguese troops and marched his British army into Spain. After linking with the Spanish Army of Cuesta, the two allied commanders proved unable to agree on a common plan. Meanwhile, King Joseph's French Army gathered to meet the invasion. King Joe's military advisor wanted to wait for the arrival of Marshal Soult's Corps. Urged on by Marshal Victor, the French instead attacked. Number of Players: 6-10 Length of Game: 5 hours Table : 5x9 (5x8 will do) Setup: 1hr Play: 5hr Take Down: 1hr Game: FE5 Table: "Volleys In Virginia - 1862" GM: Larry Brom Rules: A Glint Of Bayonets Scale: 30mm An ACW meeting engagement between two corps sized elements. Some 1600 30mm figures in a brigade-level action using convention-oriented rules called A Glint Of Bayonets. Twelve to 16 players to manuever 7 or 8 brigades per side on a 6' by 12' table if possible. Starttime of 7PM. Game: FE6 Table: Title: Battlecruisers 1915 Scale: 1/2400 Rules: Seekrieg 5 GM: Bob Eldridge Players: 9 Table: 6' x 12' Date: Friday Time: 6PM or later. Duration: 5-6 hours It's January 1915, and German battlecruisers returning from a raid on the English coast have been intercepted by Admiral Beatty and his British battlecruisers. A classic big-gun naval action pitting 5 British agains 4 German battlecruisers Game: FE7 Table: Title: Kursk, the Battle of Prokhorovka Scale: 1inch:50yds (MicroArmor) Rules: Advanced Panzer Tactics 04 GM: Ray Austin Players: 8 Table: 6' x 10' or larger Date: Friday Time: 6PM Duration: 4.5 hours + This is a historical recreation of the battle that occurred on July 12, 1943 between the 1st SS LSSAH and the Russian forces at the village of Prokhorovka. The combat data is derived from the KOSAVE II Study, conducted by the US Army’s Concept Analysis Agency in 1993 and comes from translated material from the Soviet archive in Podolsk and German material held in Washington, DC. The sculptured terrain is believed to be an accurate representation of the actual battlefield. We will use micro armor at a ground scale of one inch equals 50 yards, at a platoon level (one vehicle equals one platoon or leader), and represent the actual units at historical strengths. We will also use Advanced Panzer Tactics 04 as the rules set. This simulation can accommodate up to eight players for 4.5 hours. I would like to present this on Friday, October 1, 2004, from 6:00 PM to 10:30 PM ET. I require one hour of set-up time and one hour of takedown time on a 6 feet by 10 feet table. ********************************************** Saturday Game: SM1 Table: Morning Title. "L'Alsace,l'Alsace....toujours l'Alsace" Host: Sam Lemonds Period: Franco Prussian War Scale: 15mm at 1/60 troop ratio m Rules: A Good Year for Wine & War Players: 10 Table Size 6x12 Scenario Description: in the Brom tradition. On a wet August morning,opposing corps randomly collide on strangely familiar TSS sounding turf. Honour L'Empress Eugenie or make "t'at Bis" proud. Meet the victory conditions of having fun and sharing comraderie as you claim this region once and for all....this time! returning players are welcome. Requested Time: Sat 2 October...1000 hrs. ( 10am) Playing time: 4 hours please Set Up: 1 and 1/2 hours Break Down: 1 hours Special Requests: Plenty of Chairs, Setup Table if possible Game: SM2 Table: Title: Long Knives and Blue Coats (We may nix this match if too many other morning requests or overlap becomes a concern GM was very flexible in how many matches he would run.) Ruleset: Long Knives & Blue Coats Number of Players: 8 Length of game: 4 hours Desired time and day: Friday, 1 October, noon and1800 & Saturday, 2 October 10:00AM. Period: American West 1868-1890 Phillip Kearnan Outland of PA Game: SM3 Table: Title: Borodino GM: Neal and Brent 6mm Grande Armee Borodino - Napoleon finally gets his chance to confront the Russian army during the epic campaign of 1812. 8+ Players 6x12 table required - A setup table would be nice also if possible This will be played through the afternoon slot. Same table to be used for evening Eylau match. Starttime of 10AM. 10 - 1PM Slot Game: SM4 Title: Niagara 1814 Players: 6 Rules: Red coats and Grey Jackets (home rules) Scale: 25mm Period: War of 1812 Time: Sat. 10:00AM (need an Hour before and after for set up and tear down) Duration: 4 hours (6 hours including set up/ tear down) Table: 6' X 12' Description: This is a hypothetical battle based on the US invasion of Canada in 1814 near Niagara Falls. Game: SM5 Event Title: Johnson's Farm Players: 8 - 10 Rules: Chance Encounter Scale: 20mm Period: ACW Day/Time: Saturday 10-2 Table Size: 5x12 or 6x14 or larger Event Description: Yanks and Rebs meet by accident near Johnson's farm in Pennsylvania. GM: Mike Brom Afternoon Game: SA1 Table: Title: "The Frigid North" Host: Bryan Barrineau Period: 1941 Continuation war in Finland Scale: 1/300 Micro Armor Rules: "Panzertruppe" Number of players: 4 to 6 Set up: 45 mins. Length of game: 3 to 4 hrs Tear down: 1/2 hr Table size: 4x8 Scenario description: The German SS Division Nord and their reluctant allies, 3rd Finnish Jager Battalion, have been stalled outside of the town of Salla for 5 days. The Russians have built a defenseable line along the Kola River west of Salla and have garrisoned this with troops from the 112 Rifle Regiment as well as 2 battalions from the 1st Tank Brigade as a tactical reserve. Can the Germans and Finns break through the fortified lines before the Russians can reinforce the Kola River line with their tanks or will the Russians cause the SS troops to break and run while the Finns stand firm? GAME: SA2 Title: "Lucky Jack and the Maltese Squadron! (Master And Commander)" GM: Peter Robbins Table: x Age of Sail 1/1200 Scale, Heart Of Oak So you want to take a stab at being Jack Aubrey from the Master and Commander movie? Here's your chance. The year is 1812. Jack and the H.M.S. Surprise are assigned to a small squadron of British ships poised to take on French frigates that have been harrassing trade in the region of the British held stronghold of Malta. Action takes place west of Valletta, the stoneworks of the old knights of St. John's Order (The Knights Hospitalier) So, do you feel Lucky? I've got a 32lb carronade that says otherwise. Game: SA3 Event Title: 'Man Your Fowling Pieces !' Players: 12 Rules: Red Baron Scale: 1/144 Period: WW1 Air Day/time: Saturday Afternoon Table Size: 8'x8' Description: WWI aircraft on a reconnaissance mission are intercepted over a harbor. If not enough players, then there will be a meeting engagement instead. GM:Paul Billings Startime of 2PM Endtime of 6PM Game: SA4 Title: Bloody Bocage Players: 6 Rules: Squad Leader Scale: 15mm Period: WWII Table Size: As large as possible Day/Time: 11:00 (no day specified) Event Description: The Americans are trying to push through that tall bocage. Simple !!! They just have to work out travel and lodging arrangements with the Germans.GM: Mike Tyson Starttime of 11AM (Likely we may want to make this 2PM) Endtime of ? Before 6PM. Game: SA5 Table: See excel sheet on yahoo group Title: Borodino II GM: Neal and Brent 6mm Grande Armee Borodino - Napoleon finally gets his chance to confront the Russian army during the epic campaign of 1812. 8+ Players 6x12 table required - A setup table would be nice also if possible This will be played through the afternoon slot. Same table to be used for evening Borodino III match. 2-6PM slotted time for this second stage of the large match People from Borodino I will have priv to stay on the board. New commanders very welcome! Plenty of commands to go around! Evening Game: SE1 Table: Game Title: The X Files comes to Mayberry Rules: Home Grown Time: 8PM (20:00UTC) Game Master: David Gundt Game Synopsis: It is 1960 in Mayberry and Deputy Barney Fife is convinced there are Aliens in Mayberry. Sheriff Andy Taylor is sure that Barney’s imagination is running amok again since the news of the Roswell incident, Russians in space and all the science fiction movies of the late fifties. But if Aliens have landed and they landed in Mayberry, North Carolina, what would they make of earthlings after meeting Andy Taylor, Bea Taylor, Opie Taylor, Barney Fife, Floyd the barber, Otis the town drunk, the Darlings and the rest of Mayberry. Number of Players: Minimum of 6 and 20 maximum Experience Level: No experience required. Special Notes: none given 8PM Starttime Game: SE2 Table: Title: Borodino III or Eylau GM: Neal and Brent 6mm Grande Armee 8+ Players 6x12 table required - A setup table would be nice also if possible.* Starttime of 7PM. This will be the third stage of Borodino MegaMatch. New commanders are very welcome to join! Old commanders from Borodino I and II will have precedence to retain command. Don't worry, there are plenty of commands to go around. Game: SE3 Table: Title: "Once Upon a Time Near Madrid" Hosts: Bob Eldridge and Pat Walther Period: Spanish Civil War Scale : 20mm Rules: "Viva El Cristo Rey" (modified) Number of players: 8 Set up: 1/2 hr Length of game: 4 hrs Tear down: 1/2 hr (if I can have the tables for my Nam game before or after that would be great) Table size: 6x8 (or something close, can be bigger like 6x12 if thats easier) Special Rules: Basques belong to Sam! Scenario description: The forces of Fascism are on the march again. Can they be stopped? Can you survive not only the battle, but also the forces of dissension within the ranks? The Fascists have their Moorish devils, cavalry, and tanks, the Republicans have their iron will and unquenchable resolve. Sharpen your bayonet and oil up your Maxim gun. No Pasaran! Arriba Espana! Starttime of 7PM Game: SE4 Table: Title: Assault on Maltot GM: Rob Robertson – 15mm WWII, Battlefront, 8-10 players, 4 hours (plus 1 for setup) On July 10, 1944, Elements of 130 Brigade, supported by the Churchills of A Sqdn, 9 RTR, advanced deep into the German defenses. Their objective was the small village of Maltot. If the town could be taken, a major breakthrough into the more open “tank country” could be realized. However, 130 Brigade’s overall success was predicated upon 129 Brigade’s capture of the looming Hill 112 on the right flank. This didn’t happen…. Starttime of 7PM Game: SE5 Table: Title: Invasion Of Scotland GM: Phillip Hartzog and John Acar Rules: Days Of Knights Scale: 15mm Table Size: 4'x7' is plenty Time to Play: 30 min setup, 2-3hrs playtime Slot Preference: Saturday evening. # of Players:6 Game Notes: The battle is Brunanburh 937AD. This is the Saxcon invasion >of Scotland. Saxons vs an alliance of Scandanavians/Celts/Irish. ********************************************** Sunday Game: SUM1 Table: SCALE: 40mm SPONSOR: Sash and Saber Castings GAMEMASTER: Steve Raynor RULESET: Carnage and Glory II SCENARIO INFORMATION: "Thunder in the Morning" It is 4:30am, May 12, 1864. Lee, thinking Federal movements during the previous day signal a general withdrawl, orders his artillery from their defensives positions into maneuver formations. Off in the distance north of the confederate breastworks, cheering is heard as if from a hundred voices. Or is it thousands? It's dark, misty, and raining heavily. Suddenly out of the woods line, like a blue human wave, a massof humanity with bayonets fixed charges upon the salient... NUMBER OF PLAYERS: 8 REQUESTED DAY: Sunday REQUESTED TIME: 9:00am DURATION: 4 Hours play time(if possible I would like to setup this game Saturday evening (it will require approx 1.5-2 hrs to setup)..I will also need a table(s) which has easy access to an electrical outlet since this is a computer assisted miniatures event..I'll need approx 1 hour to tear it down) REQUESTED TABLE DIMENSIONS: 6' x 12' Game: SUM2 Table: Title: Denmark Straits 1941 Scale: 1/2400 Rules: Seekrieg 5 GM: Bob Eldridge Players: 6 Table: 6' x 12' Date: Sunday Time: 11AM or later. Duration: 5 hours May 1941: The battleship Bismarck, pride of the German Navy, is at sea with the heavy cruiser Prinz Eugen. In the icy waters of the Denmark Strait she is intercepted by the British Battlecruiser Hood and the brand-new battleship Prince of Wales. Will history repeat itself, or will the British "Sink the Bismarck"? Game: SUM3 Title: Battle of Raab GM: Ron Oldham Players: 6 Rules: Napoleons Battles Scale: 25mm Period: Napoleonic Wars Time: Sun. 10:00AM (need an hour for set up) Duration: 4 hours Table: 8' X 5' Description: Prince John of Austria is forced to turn and face Eugene (Napoleon's step-son) in battle outside the Fortress City of Raab. Game: SUM4 Title: Aug. 1914; Battle of the Sambre Players: 8 Rules: Megablitz, the toolbox Scale : 15mm Period: WWI Day/Time: Sunday 10 - 1 (+1 hr set-up and 1/2 hr take-down) Table Size: 6x10 Event Description: German, French and Belgian troops collide in the opening days of the Great War. A couple of feet to the North British troops are fighting at Mons. The individual miniature stands are regiments and battalions. The rules have been modified so all movement is by area, no rulers needed. GM: Dave Minser